
#pragma once

#include "Entity.h"

class Waypoint;

class Spawnpoint : public Entity
{
public:
	Spawnpoint(void);
	~Spawnpoint(void);
	int GetType(void) const	override {return entityType;}
	void CreateSpawn();
	void Update(float dt) override;
	void Render() override;

	float spawnTimer;
	Waypoint* firstWaypoint;
	int spawnCounter;
	//vector<Spawn*> SpawnList;
};

